AI Insights · Timothy · October 2022
Top 5 Hypercasual Games in Australia Q3 2022
Discover the performance trends of the top 5 hypercasual games in Australia during Q3 2022, featuring insights on downloads, revenue, and active users.
In the third quarter of 2022, the hypercasual gaming market in Australia showcased a dynamic landscape. The top five games, including Fill The Fridge!, Crowd Evolution!, Pull the Pin, Count Masters: Crowd Runner 3D, and Basket Battle, exhibited varied performance trends across downloads, revenue, and active users. Here are the detailed insights:
Fill The Fridge! from Rollic Games experienced a decline in weekly downloads, from approximately 43.7K in late June to 10.7K by the end of September. Revenue peaked at around $1.2K at the beginning of the quarter but saw a gradual decline, stabilizing around $570 by the end of September. Active users decreased from 101.6K to 48.7K over the same period.
Crowd Evolution!, also from Rollic Games, saw a significant growth in downloads mid-quarter, reaching 28.7K in early August before falling to 13.2K by the end of September. Revenue showed an upward trend, peaking at $880 in early August but then decreasing to $406 by the end of September. Active users increased from 31.4K in late June to a peak of 72.2K in early August, before declining to 54.8K by the end of September.
Pull the Pin from Popcore GmbH had stable download numbers throughout the quarter, with a notable increase from 10.5K in late June to 26.6K in mid-September. Revenue remained relatively steady, fluctuating between $151 and $261, with a peak in mid-September. Active users rose significantly from 42.5K in late June to 91.4K in mid-September, before falling back to 73K by the end of the quarter.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a steady decline in downloads, from 19.5K in late June to 9.9K in early September, before recovering to 13.3K by mid-September. Revenue remained modest, peaking at $184 in late July and stabilizing around $104 by the end of September. Active users displayed a downward trend from 82.9K in late June to 65.1K by the end of September.
Basket Battle from SUPERSONIC STUDIOS LTD saw fluctuating download numbers, with a peak of 30.1K in late August before dropping to 11.8K by the end of September. Revenue increased steadily, reaching $38 in mid-September before stabilizing at $19 by the end of the quarter. Active users grew from 27.8K in late June to a peak of 74.2K in mid-September, ending the quarter at 67.7K.
These trends highlight the dynamic nature of the hypercasual gaming market in Australia. For more detailed insights, visit Sensor Tower.