State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2022

Top 5 Hypercasual Games in Australia Q3 2022

Discover the performance trends of the top 5 hypercasual games in Australia during Q3 2022, featuring insights on downloads, revenue, and active users.

Top 5 Hypercasual Games in Australia Q3 2022

In the third quarter of 2022, the hypercasual gaming market in Australia showcased a dynamic landscape. The top five games, including Fill The Fridge!, Crowd Evolution!, Pull the Pin, Count Masters: Crowd Runner 3D, and Basket Battle, exhibited varied performance trends across downloads, revenue, and active users. Here are the detailed insights:

Fill The Fridge! from Rollic Games experienced a decline in weekly downloads, from approximately 43.7K in late June to 10.7K by the end of September. Revenue peaked at around $1.2K at the beginning of the quarter but saw a gradual decline, stabilizing around $570 by the end of September. Active users decreased from 101.6K to 48.7K over the same period.

Crowd Evolution!, also from Rollic Games, saw a significant growth in downloads mid-quarter, reaching 28.7K in early August before falling to 13.2K by the end of September. Revenue showed an upward trend, peaking at $880 in early August but then decreasing to $406 by the end of September. Active users increased from 31.4K in late June to a peak of 72.2K in early August, before declining to 54.8K by the end of September.

Pull the Pin from Popcore GmbH had stable download numbers throughout the quarter, with a notable increase from 10.5K in late June to 26.6K in mid-September. Revenue remained relatively steady, fluctuating between $151 and $261, with a peak in mid-September. Active users rose significantly from 42.5K in late June to 91.4K in mid-September, before falling back to 73K by the end of the quarter.

Count Masters: Crowd Runner 3D by Freeplay LLC experienced a steady decline in downloads, from 19.5K in late June to 9.9K in early September, before recovering to 13.3K by mid-September. Revenue remained modest, peaking at $184 in late July and stabilizing around $104 by the end of September. Active users displayed a downward trend from 82.9K in late June to 65.1K by the end of September.

Basket Battle from SUPERSONIC STUDIOS LTD saw fluctuating download numbers, with a peak of 30.1K in late August before dropping to 11.8K by the end of September. Revenue increased steadily, reaching $38 in mid-September before stabilizing at $19 by the end of the quarter. Active users grew from 27.8K in late June to a peak of 74.2K in mid-September, ending the quarter at 67.7K.

These trends highlight the dynamic nature of the hypercasual gaming market in Australia. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022